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  1. //////////////////////////////////////////////////////////////////////
  2. //
  3. // Small Island Tiny.rmv
  4. //
  5. // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
  6. // PROPRIETARY and CONFIDENTIAL.
  7. //
  8. // $Author: Scott Marison $
  9. // $Date: 7/16/01 4:18p $
  10. // $Revision: 22 $
  11. // $Revision: 22 $ 
  12. //   Adjusted number of neutrals and percent land
  13. // $Revision: 22 $Revision: 8 
  14. //   Adjusted Angle between team members
  15. // $Revision:
  16. //   Increased # of islands and amount of forest
  17. //  Revision: 10 tweaked land percent
  18. //  Revision: 11 Pushed players and outer neutrals toward the map edge 
  19. //  Revision: 12 Added hills
  20. //  Revision: 13 Lowered hills
  21. //  Revision: 15 Miniaturized
  22. //  Revision: 16 Elevation
  23. //  Revision: 17 Revised # of resources 3 by 3
  24. //  Revision: 18 8+ player adjustment and enhanced resource placement. 
  25. //  Revision: 19 General Adjustments 
  26. //  Revision: 23 Reduced Resources
  27. //  Revision: 26 Evened-out resource distribution 
  28. //  Revision: 26e Small Islands from Large Islands
  29. //
  30. //////////////////////////////////////////////////////////////////////
  31.  
  32. #if            NOTDEFINED(SMALL_ISLANDS_TINY_RMV)
  33. #define        (SMALL_ISLANDS_TINY_RMV,1)
  34.  
  35. //////////////////////////////////////////////////////////////////////
  36. // Definitions we are required to define for small island maps
  37. //////////////////////////////////////////////////////////////////////
  38.  
  39. ResourcePlacementLimit (Gold,     5,    13)
  40. ResourcePlacementLimit (Steel,     5,     13)
  41. ResourcePlacementLimit (Stone,     5,     13)
  42. ResourcePlacementLimit (Berry,     3,     7)
  43. ResourcePlacementLimit (Fish,     1,    40)
  44. ResourcePlacementLimit (Tree,     4,     9)
  45. ResourcePlacementLimit (Animal,     7,     15)
  46.  
  47. #if Is2Players
  48. //////////////////////////////////////////////////////////////////////
  49. // 2 PLAYERS...
  50. //////////////////////////////////////////////////////////////////////
  51.  
  52. //////////////////////////////////////////////////////////////////////
  53. // terrain definitions
  54. #define        (kMinIntElevation,                -7)
  55. #define        (kMaxIntElevation,                8)
  56. #define        (kElevationScale,                      1)
  57. #define        (kPercentLand,                    Between(0.5, 0.5))
  58. #define        (kWaterBorder,                    0)
  59. #define        (kRiverWidth,                    8)
  60. #define        (kCoastToDeepWaterPercentage                1.0)
  61. #define        (kHeightMapChaos,                    Between(1, 4))
  62.         
  63. #define        (kMinimumStartPositionToMapEdge        2)
  64. #define        (kOuterPushFromMapCenter            10)
  65. #define        (kInnerPushFromMapCenter             0)                                
  66.  
  67. //////////////////////////////////////////////////////////////////////
  68. // player definitions
  69. #define        (kMaxAngleBetweenTeamMembers,          90.0)
  70. #define        (kPlayerInnerRadius,            0.5)
  71. #define        (kPlayerOuterRadius,            0.95)
  72. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  73. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  74. #define        (kPlayerLandChaos,            0.65)
  75. #define        (kPlayerLandClumps,            1)
  76. #define        (kPlayerFlatChaos,            0.8)
  77. #define        (kPlayerFlatClumps,            2)
  78. #define        (kPlayerTreePercentage,            0.1)
  79.  
  80.  
  81. //////////////////////////////////////////////////////////////////////
  82. // inner neutral definitions
  83. #define        (kNeutralInnerRadius,            0.05)
  84. #define        (kNeutralOuterRadius,            0.6)
  85. #define        (kNeutralOptimalFactor,            0.7)
  86. #define        (kNumInnerNeutrals,            Between(0, 0))
  87. #define        (kInnerNeutralPercentLand,        0.6)
  88. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  89. #define        (kInnerNeutralTreePercentage,          0.1)
  90. #define        (kInnerNeutralLandChaos,        0.8)
  91. #define        (kInnerNeutralLandClumps,        2)
  92. #define        (kInnerNeutralFlatChaos,        0.8)
  93. #define        (kInnerNeutralFlatClumps,        2)
  94.  
  95.  
  96. //////////////////////////////////////////////////////////////////////
  97. // outer neutral definitions
  98. #define        (kNumOuterNeutrals,            Between(0, 0))
  99. #define        (kOuterNeutralPercentLand,        0.44)
  100. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  101. #define        (kOuterNeutralTreePercentage,          0.04)
  102. #define        (kOuterNeutralLandChaos,        0.8)
  103. #define        (kOuterNeutralLandClumps,        2)
  104. #define        (kOuterNeutralFlatChaos,        0.8)
  105. #define        (kOuterNeutralFlatClumps,        2)
  106.  
  107.  
  108. //////////////////////////////////////////////////////////////////////
  109. // resource definitions
  110. #define        (kMaxResourceElevation,            2)
  111. #define        (kResourceToEdgeDistance,        1)
  112. #define        (kResourceToWaterDistance,        1)
  113.  
  114. #define        (kAnimalPerPlayer,            0)
  115. #define        (kAnimalPerNeutral,            0)
  116.  
  117. #if (IsPaleoEpoch) 
  118.   #define  (kBerryPerPlayer,    2)
  119. #else
  120.   #define  (kBerryPerPlayer,    1)
  121. #endif 
  122. #define        (kBerryPerNeutral,            0)
  123.  
  124. #define        (kFishPerPlayer,                20)
  125. #define        (kFishPerNeutral,                0)
  126.  
  127. #define        (kGoldPerPlayer,                2)
  128. #define        (kGoldPerNeutral,                0)
  129.  
  130. #define        (kOilPerPlayer,                0)
  131. #define        (kOilPerNeutral,                0)
  132.  
  133. #define        (kSteelPerPlayer,                2)
  134. #define        (kSteelPerNeutral,            0)
  135.  
  136. #define        (kStonePerPlayer,                1)
  137. #define        (kStonePerNeutral,            0)
  138.  
  139. #define        (kTreePerPlayer,                1)
  140. #define        (kTreePerNeutral,                0)
  141.  
  142.  
  143. //////////////////////////////////////////////////////////////////////
  144. // forest definitions
  145. #define        (kForestFreeRadius,            8.0)
  146. #define        (kForestsPerPlayer,            3)
  147. #define        (kForestChaosLevel,            0.1)
  148. #define        (kMaxClumpsPerForest,            3)
  149.  
  150.  
  151. #elif Is3Players
  152. //////////////////////////////////////////////////////////////////////
  153. // 3 PLAYERS...
  154. //////////////////////////////////////////////////////////////////////
  155.  
  156. //////////////////////////////////////////////////////////////////////
  157. // terrain definitions
  158. #define        (kMinIntElevation,                -7)
  159. #define        (kMaxIntElevation,                8)
  160. #define        (kElevationScale,                      1)
  161. #define        (kPercentLand,                    Between(0.6, 0.6))
  162. #define        (kWaterBorder,                    0)
  163. #define        (kRiverWidth,                    8)
  164. #define        (kCoastToDeepWaterPercentage                1.0)
  165. #define        (kHeightMapChaos,                    Between(1, 4))
  166.         
  167. #define        (kMinimumStartPositionToMapEdge        2)
  168. #define        (kOuterPushFromMapCenter            9)
  169. #define        (kInnerPushFromMapCenter             0)
  170.  
  171. //////////////////////////////////////////////////////////////////////
  172. // player definitions
  173. #define        (kMaxAngleBetweenTeamMembers,          90.0)
  174. #define        (kPlayerInnerRadius,            0.7)
  175. #define        (kPlayerOuterRadius,            0.9)
  176. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  177. #define        (kPlayerPercentFlat,            Between(0.6, 0.6))
  178. #define        (kPlayerLandChaos,            0.8)
  179. #define        (kPlayerLandClumps,            1)
  180. #define        (kPlayerFlatChaos,            0.8)
  181. #define        (kPlayerFlatClumps,            2)
  182. #define        (kPlayerTreePercentage,            0.1)
  183.  
  184.  
  185. //////////////////////////////////////////////////////////////////////
  186. // inner neutral definitions
  187. #define        (kNeutralInnerRadius,            0.05)
  188. #define        (kNeutralOuterRadius,            0.4)
  189. #define        (kNeutralOptimalFactor,            0.7)
  190. #define        (kNumInnerNeutrals,            Between(0, 0))
  191. #define        (kInnerNeutralPercentLand,        0.4)
  192. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  193. #define        (kInnerNeutralTreePercentage,          0.04)
  194. #define        (kInnerNeutralLandChaos,        0.8)
  195. #define        (kInnerNeutralLandClumps,        2)
  196. #define        (kInnerNeutralFlatChaos,        0.8)
  197. #define        (kInnerNeutralFlatClumps,        2)
  198.  
  199.  
  200. //////////////////////////////////////////////////////////////////////
  201. // outer neutral definitions
  202. #define        (kNumOuterNeutrals,            Between(0, 0))
  203. #define        (kOuterNeutralPercentLand,        0.33)
  204. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  205. #define        (kOuterNeutralTreePercentage,          0.04)
  206. #define        (kOuterNeutralLandChaos,        0.8)
  207. #define        (kOuterNeutralLandClumps,        2)
  208. #define        (kOuterNeutralFlatChaos,        0.8)
  209. #define        (kOuterNeutralFlatClumps,        2)
  210.  
  211.  
  212. //////////////////////////////////////////////////////////////////////
  213. // resource definitions
  214. #define        (kMaxResourceElevation,            2)
  215. #define        (kResourceToEdgeDistance,        1)
  216. #define        (kResourceToWaterDistance,        1)
  217.  
  218. #define        (kAnimalPerPlayer,            0)
  219. #define        (kAnimalPerNeutral,            0)
  220.  
  221. #if (IsPaleoEpoch) 
  222.   #define  (kBerryPerPlayer,    2)
  223. #else
  224.   #define  (kBerryPerPlayer,    1)
  225. #endif 
  226. #define        (kBerryPerNeutral,            0)
  227.  
  228. #define        (kFishPerPlayer,                14)
  229. #define        (kFishPerNeutral,                0)
  230.  
  231. #define        (kGoldPerPlayer,                2)
  232. #define        (kGoldPerNeutral,                0)
  233.  
  234. #define        (kOilPerPlayer,                0)
  235. #define        (kOilPerNeutral,                0)
  236.  
  237. #define        (kSteelPerPlayer,                2)
  238. #define        (kSteelPerNeutral,            0)
  239.  
  240. #define        (kStonePerPlayer,                1)
  241. #define        (kStonePerNeutral,            0)
  242.  
  243. #define        (kTreePerPlayer,                1)
  244. #define        (kTreePerNeutral,                0)
  245.  
  246.  
  247. //////////////////////////////////////////////////////////////////////
  248. // forest definitions
  249. #define        (kForestFreeRadius,            7.0)
  250. #define        (kForestsPerPlayer,            2)
  251. #define        (kForestChaosLevel,            0.1)
  252. #define        (kMaxClumpsPerForest,            1)
  253.  
  254.  
  255. #elif Is4Players
  256. //////////////////////////////////////////////////////////////////////
  257. // 4 PLAYERS...
  258. //////////////////////////////////////////////////////////////////////
  259.  
  260. //////////////////////////////////////////////////////////////////////
  261. // terrain definitions
  262. #define        (kMinIntElevation,                -7)
  263. #define        (kMaxIntElevation,                8)
  264. #define        (kElevationScale,                      1)
  265. #define        (kPercentLand,                    Between(0.55, 0.55))
  266. #define        (kWaterBorder,                    0)
  267. #define        (kRiverWidth,                    7)
  268. #define        (kCoastToDeepWaterPercentage                1.0)
  269. #define        (kHeightMapChaos,                    Between(1, 4))
  270.         
  271. #define        (kMinimumStartPositionToMapEdge        2)
  272. #define        (kOuterPushFromMapCenter            10)
  273. #define        (kInnerPushFromMapCenter             0)                                    
  274. //////////////////////////////////////////////////////////////////////
  275. // player definitions
  276. #define        (kMaxAngleBetweenTeamMembers,          90.0)
  277. #define        (kPlayerInnerRadius,            0.7)
  278. #define        (kPlayerOuterRadius,            0.9)
  279. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  280. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  281. #define        (kPlayerLandChaos,            0.8)
  282. #define        (kPlayerLandClumps,            1)
  283. #define        (kPlayerFlatChaos,            0.8)
  284. #define        (kPlayerFlatClumps,            2)
  285. #define        (kPlayerTreePercentage,            0.1)
  286.  
  287.  
  288. //////////////////////////////////////////////////////////////////////
  289. // inner neutral definitions
  290. #define        (kNeutralInnerRadius,            0.05)
  291. #define        (kNeutralOuterRadius,            0.4)
  292. #define        (kNeutralOptimalFactor,            0.7)
  293. #define        (kNumInnerNeutrals,            Between(0, 0))
  294. #define        (kInnerNeutralPercentLand,        0.3)
  295. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  296. #define        (kInnerNeutralTreePercentage,          0.05)
  297. #define        (kInnerNeutralLandChaos,        0.8)
  298. #define        (kInnerNeutralLandClumps,        2)
  299. #define        (kInnerNeutralFlatChaos,        0.8)
  300. #define        (kInnerNeutralFlatClumps,        2)
  301.  
  302.  
  303. //////////////////////////////////////////////////////////////////////
  304. // outer neutral definitions
  305. #define        (kNumOuterNeutrals,            Between(0, 0))
  306. #define        (kOuterNeutralPercentLand,        0.22)
  307. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  308. #define        (kOuterNeutralTreePercentage,          0.05)
  309. #define        (kOuterNeutralLandChaos,        0.8)
  310. #define        (kOuterNeutralLandClumps,        2)
  311. #define        (kOuterNeutralFlatChaos,        0.8)
  312. #define        (kOuterNeutralFlatClumps,        2)
  313.  
  314.  
  315. //////////////////////////////////////////////////////////////////////
  316. // resource definitions
  317. #define        (kMaxResourceElevation,            2)
  318. #define        (kResourceToEdgeDistance,        1)
  319. #define        (kResourceToWaterDistance,        1)
  320.  
  321. #define        (kAnimalPerPlayer,            0)
  322. #define        (kAnimalPerNeutral,            0)
  323.  
  324. #if (IsPaleoEpoch) 
  325.   #define  (kBerryPerPlayer,    2)
  326. #else
  327.   #define  (kBerryPerPlayer,    1)
  328. #endif 
  329. #define        (kBerryPerNeutral,            0)
  330.  
  331. #define        (kFishPerPlayer,                12)
  332. #define        (kFishPerNeutral,                0)
  333.  
  334. #define        (kGoldPerPlayer,                2)
  335. #define        (kGoldPerNeutral,                0)
  336.  
  337. #define        (kOilPerPlayer,                0)
  338. #define        (kOilPerNeutral,                0)
  339.  
  340. #define        (kSteelPerPlayer,                2)
  341. #define        (kSteelPerNeutral,            0)
  342.  
  343. #define        (kStonePerPlayer,                1)
  344. #define        (kStonePerNeutral,            0)
  345.  
  346. #define        (kTreePerPlayer,                1)
  347. #define        (kTreePerNeutral,                0)
  348.  
  349.  
  350. //////////////////////////////////////////////////////////////////////
  351. // forest definitions
  352. #define        (kForestFreeRadius,            5.0)
  353. #define        (kForestsPerPlayer,            2)
  354. #define        (kForestChaosLevel,            0.1)
  355. #define        (kMaxClumpsPerForest,            1)
  356.  
  357.  
  358. #elif Is5Players
  359. //////////////////////////////////////////////////////////////////////
  360. // 5 PLAYERS...
  361. //////////////////////////////////////////////////////////////////////
  362.  
  363. //////////////////////////////////////////////////////////////////////
  364. // terrain definitions
  365. #define        (kMinIntElevation,                -7)
  366. #define        (kMaxIntElevation,                8)
  367. #define        (kElevationScale,                      1)
  368. #define        (kPercentLand,                    Between(0.7, 0.7))
  369. #define        (kWaterBorder,                    0)
  370. #define        (kRiverWidth,                    6)
  371. #define        (kCoastToDeepWaterPercentage                1.0)
  372. #define        (kHeightMapChaos,                    Between(1, 4))
  373.         
  374. #define        (kMinimumStartPositionToMapEdge        1)
  375. #define        (kOuterPushFromMapCenter            10)
  376. #define        (kInnerPushFromMapCenter             0)
  377.  
  378. //////////////////////////////////////////////////////////////////////
  379. // player definitions
  380. #define        (kMaxAngleBetweenTeamMembers,          90.0)
  381. #define        (kPlayerInnerRadius,            0.7)
  382. #define        (kPlayerOuterRadius,            0.90)
  383. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  384. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  385. #define        (kPlayerLandChaos,            0.8)
  386. #define        (kPlayerLandClumps,            1)
  387. #define        (kPlayerFlatChaos,            0.8)
  388. #define        (kPlayerFlatClumps,            2)
  389. #define        (kPlayerTreePercentage,            0.1)
  390.  
  391.  
  392. //////////////////////////////////////////////////////////////////////
  393. // inner neutral definitions
  394. #define        (kNeutralInnerRadius,            0.05)
  395. #define        (kNeutralOuterRadius,            0.4)
  396. #define        (kNeutralOptimalFactor,            0.7)
  397. #define        (kNumInnerNeutrals,            Between(0, 0))
  398. #define        (kInnerNeutralPercentLand,        0.33)
  399. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  400. #define        (kInnerNeutralTreePercentage,     0.05)
  401. #define        (kInnerNeutralLandChaos,        0.8)
  402. #define        (kInnerNeutralLandClumps,        2)
  403. #define        (kInnerNeutralFlatChaos,        0.8)
  404. #define        (kInnerNeutralFlatClumps,        2)
  405.  
  406.  
  407. //////////////////////////////////////////////////////////////////////
  408. // outer neutral definitions
  409. #define        (kNumOuterNeutrals,            Between(0, 0))
  410. #define        (kOuterNeutralPercentLand,        0.11)
  411. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  412. #define        (kOuterNeutralTreePercentage,          0.05)
  413. #define        (kOuterNeutralLandChaos,        0.8)
  414. #define        (kOuterNeutralLandClumps,        2)
  415. #define        (kOuterNeutralFlatChaos,        0.8)
  416. #define        (kOuterNeutralFlatClumps,        2)
  417.  
  418.  
  419. //////////////////////////////////////////////////////////////////////
  420. // resource definitions
  421. #define        (kMaxResourceElevation,            2)
  422. #define        (kResourceToEdgeDistance,        1)
  423. #define        (kResourceToWaterDistance,        1)
  424.  
  425. #define        (kAnimalPerPlayer,            0)
  426. #define        (kAnimalPerNeutral,            0)
  427.  
  428. #if (IsPaleoEpoch) 
  429.   #define  (kBerryPerPlayer,    2)
  430. #else
  431.   #define  (kBerryPerPlayer,    1)
  432. #endif 
  433. #define        (kBerryPerNeutral,            0)
  434.  
  435. #define        (kFishPerPlayer,                11)
  436. #define        (kFishPerNeutral,                0)
  437.  
  438. #define        (kGoldPerPlayer,                1)
  439. #define        (kGoldPerNeutral,                0)
  440.  
  441. #define        (kOilPerPlayer,                0)
  442. #define        (kOilPerNeutral,                0)
  443.  
  444. #define        (kSteelPerPlayer,                1)
  445. #define        (kSteelPerNeutral,            0)
  446.  
  447. #define        (kStonePerPlayer,                1)
  448. #define        (kStonePerNeutral,            0)
  449.  
  450. #define        (kTreePerPlayer,                1)
  451. #define        (kTreePerNeutral,                0)
  452.  
  453.  
  454.  
  455. //////////////////////////////////////////////////////////////////////
  456. // forest definitions
  457. #define        (kForestFreeRadius,            3.0)
  458. #define        (kForestsPerPlayer,            2)
  459. #define        (kForestChaosLevel,            0.1)
  460. #define        (kMaxClumpsPerForest,            1)
  461.  
  462.  
  463. #elif Is6Players
  464. //////////////////////////////////////////////////////////////////////
  465. // 6 PLAYERS...
  466. //////////////////////////////////////////////////////////////////////
  467.  
  468. //////////////////////////////////////////////////////////////////////
  469. // terrain definitions
  470. #define        (kMinIntElevation,                -7)
  471. #define        (kMaxIntElevation,                8)
  472. #define        (kElevationScale,                      1)
  473. #define        (kPercentLand,                    Between(0.7, 0.7))
  474. #define        (kWaterBorder,                    0)
  475. #define        (kRiverWidth,                    6)
  476. #define        (kCoastToDeepWaterPercentage                1.0)
  477. #define        (kHeightMapChaos,                    Between(1, 4))
  478.         
  479. #define        (kMinimumStartPositionToMapEdge        1)
  480. #define        (kOuterPushFromMapCenter            15)
  481. #define        (kInnerPushFromMapCenter             0)
  482.  
  483. //////////////////////////////////////////////////////////////////////
  484. // player definitions
  485. #define        (kMaxAngleBetweenTeamMembers,          90.0)
  486. #define        (kPlayerInnerRadius,            0.7)
  487. #define        (kPlayerOuterRadius,            0.9)
  488. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  489. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  490. #define        (kPlayerLandChaos,            0.8)
  491. #define        (kPlayerLandClumps,            1)
  492. #define        (kPlayerFlatChaos,            0.8)
  493. #define        (kPlayerFlatClumps,            1)
  494. #define        (kPlayerTreePercentage,            0.1)
  495.  
  496.  
  497. //////////////////////////////////////////////////////////////////////
  498. // inner neutral definitions
  499. #define        (kNeutralInnerRadius,            0.05)
  500. #define        (kNeutralOuterRadius,            0.4)
  501. #define        (kNeutralOptimalFactor,            0.7)
  502. #define        (kNumInnerNeutrals,            Between(0, 0))
  503. #define        (kInnerNeutralPercentLand,        0.33)
  504. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  505. #define        (kInnerNeutralTreePercentage,          0.05)
  506. #define        (kInnerNeutralLandChaos,        0.8)
  507. #define        (kInnerNeutralLandClumps,        2)
  508. #define        (kInnerNeutralFlatChaos,        0.8)
  509. #define        (kInnerNeutralFlatClumps,        2)
  510.  
  511.  
  512. //////////////////////////////////////////////////////////////////////
  513. // outer neutral definitions
  514. #define        (kNumOuterNeutrals,            Between(0, 0))
  515. #define        (kOuterNeutralPercentLand,        0.0)
  516. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  517. #define        (kOuterNeutralTreePercentage,          0.05)
  518. #define        (kOuterNeutralLandChaos,        0.8)
  519. #define        (kOuterNeutralLandClumps,        2)
  520. #define        (kOuterNeutralFlatChaos,        0.8)
  521. #define        (kOuterNeutralFlatClumps,        2)
  522.  
  523.  
  524. //////////////////////////////////////////////////////////////////////
  525. // resource definitions
  526. #define        (kMaxResourceElevation,            2)
  527. #define        (kResourceToEdgeDistance,        1)
  528. #define        (kResourceToWaterDistance,        1)
  529.  
  530. #define        (kAnimalPerPlayer,            0)
  531. #define        (kAnimalPerNeutral,            0)
  532.  
  533. #if (IsPaleoEpoch) 
  534.   #define  (kBerryPerPlayer,    2)
  535. #else
  536.   #define  (kBerryPerPlayer,    1)
  537. #endif 
  538. #define        (kBerryPerNeutral,            0)
  539.  
  540. #define        (kFishPerPlayer,                10)
  541. #define        (kFishPerNeutral,                0)
  542.  
  543. #define        (kGoldPerPlayer,                1)
  544. #define        (kGoldPerNeutral,                0)
  545.  
  546. #define        (kOilPerPlayer,                0)
  547. #define        (kOilPerNeutral,                0)
  548.  
  549. #define        (kSteelPerPlayer,                1)
  550. #define        (kSteelPerNeutral,            0)
  551.  
  552. #define        (kStonePerPlayer,                1)
  553. #define        (kStonePerNeutral,            0)
  554.  
  555. #define        (kTreePerPlayer,                1)
  556. #define        (kTreePerNeutral,                0)
  557.  
  558.  
  559. //////////////////////////////////////////////////////////////////////
  560. // forest definitions
  561. #define        (kForestFreeRadius,            3.0)
  562. #define        (kForestsPerPlayer,            2)
  563. #define        (kForestChaosLevel,            0.1)
  564. #define        (kMaxClumpsPerForest,            1)
  565.  
  566.  
  567. #elif Is7Players
  568. //////////////////////////////////////////////////////////////////////
  569. // 7 PLAYERS...
  570. //////////////////////////////////////////////////////////////////////
  571.  
  572. //////////////////////////////////////////////////////////////////////
  573. // terrain definitions
  574. #define        (kMinIntElevation,                -7)
  575. #define        (kMaxIntElevation,                8)
  576. #define        (kElevationScale,                      1)
  577. #define        (kPercentLand,                    Between(0.7, 0.7))
  578. #define        (kWaterBorder,                    0)
  579. #define        (kRiverWidth,                    5)
  580. #define        (kCoastToDeepWaterPercentage                1.0)
  581. #define        (kHeightMapChaos,                    Between(1, 4))
  582.         
  583. #define        (kMinimumStartPositionToMapEdge        1)
  584. #define        (kOuterPushFromMapCenter            15)
  585. #define        (kInnerPushFromMapCenter             0)
  586.                                             
  587.  
  588. //////////////////////////////////////////////////////////////////////
  589. // player definitions
  590. #define        (kMaxAngleBetweenTeamMembers,          75.0)
  591. #define        (kPlayerInnerRadius,            0.7)
  592. #define        (kPlayerOuterRadius,            0.99)
  593. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  594. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  595. #define        (kPlayerLandChaos,            0.8)
  596. #define        (kPlayerLandClumps,            1)
  597. #define        (kPlayerFlatChaos,            0.8)
  598. #define        (kPlayerFlatClumps,            1)
  599. #define        (kPlayerTreePercentage,            0.1)
  600.  
  601. //////////////////////////////////////////////////////////////////////
  602. // inner neutral definitions
  603. #define        (kNeutralInnerRadius,            0.05)
  604. #define        (kNeutralOuterRadius,            0.4)
  605. #define        (kNeutralOptimalFactor,            0.7)
  606. #define        (kNumInnerNeutrals,            Between(0, 0))
  607. #define        (kInnerNeutralPercentLand,        0.22)
  608. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  609. #define        (kInnerNeutralTreePercentage,          0.05)
  610. #define        (kInnerNeutralLandChaos,        0.8)
  611. #define        (kInnerNeutralLandClumps,        2)
  612. #define        (kInnerNeutralFlatChaos,        0.8)
  613. #define        (kInnerNeutralFlatClumps,        1)
  614.  
  615.  
  616. //////////////////////////////////////////////////////////////////////
  617. // outer neutral definitions
  618. #define        (kNumOuterNeutrals,            Between(0, 0))
  619. #define        (kOuterNeutralPercentLand,        0.14)
  620. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  621. #define        (kOuterNeutralTreePercentage,          0.05)
  622. #define        (kOuterNeutralLandChaos,        0.8)
  623. #define        (kOuterNeutralLandClumps,        2)
  624. #define        (kOuterNeutralFlatChaos,        0.8)
  625. #define        (kOuterNeutralFlatClumps,        2)
  626.  
  627.  
  628. //////////////////////////////////////////////////////////////////////
  629. // resource definitions
  630. #define        (kMaxResourceElevation,            2)
  631. #define        (kResourceToEdgeDistance,        1)
  632. #define        (kResourceToWaterDistance,        1)
  633.  
  634. #define        (kAnimalPerPlayer,            0)
  635. #define        (kAnimalPerNeutral,            0)
  636.  
  637. #if (IsPaleoEpoch) 
  638.   #define  (kBerryPerPlayer,    2)
  639. #else
  640.   #define  (kBerryPerPlayer,    1)
  641. #endif 
  642. #define        (kBerryPerNeutral,            0)
  643.  
  644. #define        (kFishPerPlayer,                10)
  645. #define        (kFishPerNeutral,                0)
  646.  
  647. #define        (kGoldPerPlayer,                1)
  648. #define        (kGoldPerNeutral,                0)
  649.  
  650. #define        (kOilPerPlayer,                0)
  651. #define        (kOilPerNeutral,                0)
  652.  
  653. #define        (kSteelPerPlayer,                1)
  654. #define        (kSteelPerNeutral,            0)
  655.  
  656. #define        (kStonePerPlayer,                1)
  657. #define        (kStonePerNeutral,            0)
  658.  
  659. #define        (kTreePerPlayer,                1)
  660. #define        (kTreePerNeutral,                0)
  661.  
  662.  
  663. //////////////////////////////////////////////////////////////////////
  664. // forest definitions
  665. #define        (kForestFreeRadius,            3.0)
  666. #define        (kForestsPerPlayer,            2)
  667. #define        (kForestChaosLevel,            0.1)
  668. #define        (kMaxClumpsPerForest,            1)
  669.  
  670.  
  671. #elif Is8Players
  672. //////////////////////////////////////////////////////////////////////
  673. // 8 PLAYERS...
  674. //////////////////////////////////////////////////////////////////////
  675.  
  676. //////////////////////////////////////////////////////////////////////
  677. // terrain definitions
  678. #define        (kMinIntElevation,                -7)
  679. #define        (kMaxIntElevation,                8)
  680. #define        (kElevationScale,                      1)
  681. #define        (kPercentLand,                    Between(0.7, 0.7))
  682. #define        (kWaterBorder,                    0)
  683. #define        (kRiverWidth,                    5)
  684. #define        (kCoastToDeepWaterPercentage                1.0)
  685. #define        (kHeightMapChaos,                    Between(1, 4))
  686.         
  687. #define        (kMinimumStartPositionToMapEdge        1)
  688. #define        (kOuterPushFromMapCenter            15)
  689. #define        (kInnerPushFromMapCenter             0)
  690.  
  691. //////////////////////////////////////////////////////////////////////
  692. // player definitions
  693. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  694. #define        (kPlayerInnerRadius,            0.7)
  695. #define        (kPlayerOuterRadius,            0.99)
  696. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  697. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  698. #define        (kPlayerLandChaos,            0.8)
  699. #define        (kPlayerLandClumps,            1)
  700. #define        (kPlayerFlatChaos,            0.8)
  701. #define        (kPlayerFlatClumps,            1)
  702. #define        (kPlayerTreePercentage,            0.1)
  703.  
  704.  
  705. //////////////////////////////////////////////////////////////////////
  706. // inner neutral definitions
  707. #define        (kNeutralInnerRadius,            0.05)
  708. #define        (kNeutralOuterRadius,            0.4)
  709. #define        (kNeutralOptimalFactor,            0.7)
  710. #define        (kNumInnerNeutrals,            Between(0, 0))
  711. #define        (kInnerNeutralPercentLand,        0.11)
  712. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  713. #define        (kInnerNeutralTreePercentage,          0.05)
  714. #define        (kInnerNeutralLandChaos,        0.8)
  715. #define        (kInnerNeutralLandClumps,        2)
  716. #define        (kInnerNeutralFlatChaos,        0.8)
  717. #define        (kInnerNeutralFlatClumps,        2)
  718.  
  719.  
  720. //////////////////////////////////////////////////////////////////////
  721. // outer neutral definitions
  722. #define        (kNumOuterNeutrals,            Between(0, 0))
  723. #define        (kOuterNeutralPercentLand,        0.35)
  724. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  725. #define        (kOuterNeutralTreePercentage,          0.05)
  726. #define        (kOuterNeutralLandChaos,        0.8)
  727. #define        (kOuterNeutralLandClumps,        2)
  728. #define        (kOuterNeutralFlatChaos,        0.8)
  729. #define        (kOuterNeutralFlatClumps,        2)
  730.  
  731.  
  732. //////////////////////////////////////////////////////////////////////
  733. // resource definitions
  734. #define        (kMaxResourceElevation,            2)
  735. #define        (kResourceToEdgeDistance,        1)
  736. #define        (kResourceToWaterDistance,        1)
  737.  
  738. #define        (kAnimalPerPlayer,            0)
  739. #define        (kAnimalPerNeutral,            0)
  740.  
  741. #if (IsPaleoEpoch) 
  742.   #define  (kBerryPerPlayer,    2)
  743. #else
  744.   #define  (kBerryPerPlayer,    1)
  745. #endif 
  746. #define        (kBerryPerNeutral,            0)
  747.  
  748. #define        (kFishPerPlayer,                10)
  749. #define        (kFishPerNeutral,                0)
  750.  
  751. #define        (kGoldPerPlayer,                1)
  752. #define        (kGoldPerNeutral,                0)
  753.  
  754. #define        (kOilPerPlayer,                0)
  755. #define        (kOilPerNeutral,                0)
  756.  
  757. #define        (kSteelPerPlayer,                1)
  758. #define        (kSteelPerNeutral,            0)
  759.  
  760. #define        (kStonePerPlayer,                1)
  761. #define        (kStonePerNeutral,            0)
  762.  
  763. #define        (kTreePerPlayer,                1)
  764. #define        (kTreePerNeutral,                0)
  765.  
  766. //////////////////////////////////////////////////////////////////////
  767. // forest definitions
  768. #define        (kForestFreeRadius,            3.0)
  769. #define        (kForestsPerPlayer,            2)
  770. #define        (kForestChaosLevel,            0.1)
  771. #define        (kMaxClumpsPerForest,            2)
  772.  
  773.  
  774. #elif Is9Players
  775. //////////////////////////////////////////////////////////////////////
  776. // 9 PLAYERS...
  777. //////////////////////////////////////////////////////////////////////
  778.  
  779. //////////////////////////////////////////////////////////////////////
  780. // terrain definitions
  781. #define        (kMinIntElevation,                -10)
  782. #define        (kMaxIntElevation,                9)
  783. #define        (kElevationScale,                      1)
  784. #define        (kPercentLand,                    Between(0.75, 0.75))
  785. #define        (kWaterBorder,                    0)
  786. #define        (kRiverWidth,                    5)
  787. #define        (kCoastToDeepWaterPercentage                1.0)
  788. #define        (kHeightMapChaos,                    Between(5, 10))
  789.         
  790. #define        (kMinimumStartPositionToMapEdge        1)
  791. #define        (kOuterPushFromMapCenter            15)
  792. #define        (kInnerPushFromMapCenter             0)
  793.  
  794. //////////////////////////////////////////////////////////////////////
  795. // player definitions
  796. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  797. #define        (kPlayerInnerRadius,            0.2)
  798. #define        (kPlayerOuterRadius,            0.99)
  799. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  800. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  801. #define        (kPlayerLandChaos,            0.8)
  802. #define        (kPlayerLandClumps,            1)
  803. #define        (kPlayerFlatChaos,            0.8)
  804. #define        (kPlayerFlatClumps,            1)
  805. #define        (kPlayerTreePercentage,            0.06)
  806.  
  807.  
  808. //////////////////////////////////////////////////////////////////////
  809. // inner neutral definitions
  810. #define        (kNeutralInnerRadius,            0.05)
  811. #define        (kNeutralOuterRadius,            0.4)
  812. #define        (kNeutralOptimalFactor,            0.7)
  813. #define        (kNumInnerNeutrals,            Between(0, 0))
  814. #define        (kInnerNeutralPercentLand,        0.11)
  815. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  816. #define        (kInnerNeutralTreePercentage,          0.05)
  817. #define        (kInnerNeutralLandChaos,        0.8)
  818. #define        (kInnerNeutralLandClumps,        2)
  819. #define        (kInnerNeutralFlatChaos,        0.8)
  820. #define        (kInnerNeutralFlatClumps,        2)
  821.  
  822.  
  823. //////////////////////////////////////////////////////////////////////
  824. // outer neutral definitions
  825. #define        (kNumOuterNeutrals,            Between(0, 0))
  826. #define        (kOuterNeutralPercentLand,        0.35)
  827. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  828. #define        (kOuterNeutralTreePercentage,          0.05)
  829. #define        (kOuterNeutralLandChaos,        0.8)
  830. #define        (kOuterNeutralLandClumps,        2)
  831. #define        (kOuterNeutralFlatChaos,        0.8)
  832. #define        (kOuterNeutralFlatClumps,        2)
  833.  
  834.  
  835. //////////////////////////////////////////////////////////////////////
  836. // resource definitions
  837. #define        (kMaxResourceElevation,            2)
  838. #define        (kResourceToEdgeDistance,        2)
  839. #define        (kResourceToWaterDistance,        2)
  840.  
  841. #define        (kAnimalPerPlayer,            0)
  842. #define        (kAnimalPerNeutral,            0)
  843.  
  844. #if (IsPaleoEpoch) 
  845.   #define  (kBerryPerPlayer,    2)
  846. #else
  847.   #define  (kBerryPerPlayer,    1)
  848. #endif 
  849. #define        (kBerryPerNeutral,            0)
  850.  
  851. #define        (kFishPerPlayer,                9)
  852. #define        (kFishPerNeutral,                0)
  853.  
  854. #define        (kGoldPerPlayer,                1)
  855. #define        (kGoldPerNeutral,                0)
  856.  
  857. #define        (kOilPerPlayer,                0)
  858. #define        (kOilPerNeutral,                0)
  859.  
  860. #define        (kSteelPerPlayer,                1)
  861. #define        (kSteelPerNeutral,            0)
  862.  
  863. #define        (kStonePerPlayer,                1)
  864. #define        (kStonePerNeutral,            0)
  865.  
  866. #define        (kTreePerPlayer,                0)
  867. #define        (kTreePerNeutral,                0)
  868.  
  869. //////////////////////////////////////////////////////////////////////
  870. // forest definitions
  871. #define        (kForestFreeRadius,            3.0)
  872. #define        (kForestsPerPlayer,            2)
  873. #define        (kForestChaosLevel,            0.1)
  874. #define        (kMaxClumpsPerForest,            2)
  875.  
  876.  
  877. #elif Is10Players
  878. //////////////////////////////////////////////////////////////////////
  879. // 10 PLAYERS...
  880. //////////////////////////////////////////////////////////////////////
  881.  
  882. //////////////////////////////////////////////////////////////////////
  883. // terrain definitions
  884. #define        (kMinIntElevation,                -10)
  885. #define        (kMaxIntElevation,                9)
  886. #define        (kElevationScale,                      1)
  887. #define        (kPercentLand,                    Between(0.75, 0.75))
  888. #define        (kWaterBorder,                    0)
  889. #define        (kRiverWidth,                    5)
  890. #define        (kCoastToDeepWaterPercentage                1.0)
  891. #define        (kHeightMapChaos,                    Between(5, 10))
  892.         
  893. #define        (kMinimumStartPositionToMapEdge        1)
  894. #define        (kOuterPushFromMapCenter            5)
  895. #define        (kInnerPushFromMapCenter             0)
  896.  
  897. //////////////////////////////////////////////////////////////////////
  898. // player definitions
  899. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  900. #define        (kPlayerInnerRadius,            0.1)
  901. #define        (kPlayerOuterRadius,            0.99)
  902. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  903. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  904. #define        (kPlayerLandChaos,            0.8)
  905. #define        (kPlayerLandClumps,            1)
  906. #define        (kPlayerFlatChaos,            0.8)
  907. #define        (kPlayerFlatClumps,            1)
  908. #define        (kPlayerTreePercentage,            0.06)
  909.  
  910.  
  911. //////////////////////////////////////////////////////////////////////
  912. // inner neutral definitions
  913. #define        (kNeutralInnerRadius,            0.05)
  914. #define        (kNeutralOuterRadius,            0.4)
  915. #define        (kNeutralOptimalFactor,            0.7)
  916. #define        (kNumInnerNeutrals,            Between(0, 0))
  917. #define        (kInnerNeutralPercentLand,        0.11)
  918. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  919. #define        (kInnerNeutralTreePercentage,          0.05)
  920. #define        (kInnerNeutralLandChaos,        0.8)
  921. #define        (kInnerNeutralLandClumps,        2)
  922. #define        (kInnerNeutralFlatChaos,        0.8)
  923. #define        (kInnerNeutralFlatClumps,        2)
  924.  
  925.  
  926. //////////////////////////////////////////////////////////////////////
  927. // outer neutral definitions
  928. #define        (kNumOuterNeutrals,            Between(0, 0))
  929. #define        (kOuterNeutralPercentLand,        0.35)
  930. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  931. #define        (kOuterNeutralTreePercentage,          0.05)
  932. #define        (kOuterNeutralLandChaos,        0.8)
  933. #define        (kOuterNeutralLandClumps,        2)
  934. #define        (kOuterNeutralFlatChaos,        0.8)
  935. #define        (kOuterNeutralFlatClumps,        2)
  936.  
  937.  
  938. //////////////////////////////////////////////////////////////////////
  939. // resource definitions
  940. #define        (kMaxResourceElevation,            2)
  941. #define        (kResourceToEdgeDistance,        2)
  942. #define        (kResourceToWaterDistance,        2)
  943.  
  944. #define        (kAnimalPerPlayer,            0)
  945. #define        (kAnimalPerNeutral,            0)
  946.  
  947. #define        (kBerryPerPlayer,                0)
  948. #define        (kBerryPerNeutral,            0)
  949.  
  950. #define        (kFishPerPlayer,                9)
  951. #define        (kFishPerNeutral,                0)
  952.  
  953. #define        (kGoldPerPlayer,                1)
  954. #define        (kGoldPerNeutral,                0)
  955.  
  956. #define        (kOilPerPlayer,                0)
  957. #define        (kOilPerNeutral,                0)
  958.  
  959. #define        (kSteelPerPlayer,                1)
  960. #define        (kSteelPerNeutral,            0)
  961.  
  962. #define        (kStonePerPlayer,                1)
  963. #define        (kStonePerNeutral,            0)
  964.  
  965. #define        (kTreePerPlayer,                0)
  966. #define        (kTreePerNeutral,                0)
  967.  
  968. //////////////////////////////////////////////////////////////////////
  969. // forest definitions
  970. #define        (kForestFreeRadius,            3.0)
  971. #define        (kForestsPerPlayer,            2)
  972. #define        (kForestChaosLevel,            0.1)
  973. #define        (kMaxClumpsPerForest,            2)
  974.  
  975.  
  976. #elif Is11Players
  977. //////////////////////////////////////////////////////////////////////
  978. // 11 PLAYERS...
  979. //////////////////////////////////////////////////////////////////////
  980.  
  981. //////////////////////////////////////////////////////////////////////
  982. // terrain definitions
  983. #define        (kMinIntElevation,                -10)
  984. #define        (kMaxIntElevation,                9)
  985. #define        (kElevationScale,                      1)
  986. #define        (kPercentLand,                    Between(0.75, 0.75))
  987. #define        (kWaterBorder,                    0)
  988. #define        (kRiverWidth,                    5)
  989. #define        (kCoastToDeepWaterPercentage                1.0)
  990. #define        (kHeightMapChaos,                    Between(5, 10))
  991.         
  992. #define        (kMinimumStartPositionToMapEdge        1)
  993. #define        (kOuterPushFromMapCenter            5)
  994. #define        (kInnerPushFromMapCenter             0)
  995.  
  996. //////////////////////////////////////////////////////////////////////
  997. // player definitions
  998. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  999. #define        (kPlayerInnerRadius,            0.1)
  1000. #define        (kPlayerOuterRadius,            0.99)
  1001. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1002. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  1003. #define        (kPlayerLandChaos,            0.8)
  1004. #define        (kPlayerLandClumps,            1)
  1005. #define        (kPlayerFlatChaos,            0.8)
  1006. #define        (kPlayerFlatClumps,            1)
  1007. #define        (kPlayerTreePercentage,            0.06)
  1008.  
  1009.  
  1010. //////////////////////////////////////////////////////////////////////
  1011. // inner neutral definitions
  1012. #define        (kNeutralInnerRadius,            0.05)
  1013. #define        (kNeutralOuterRadius,            0.4)
  1014. #define        (kNeutralOptimalFactor,            0.7)
  1015. #define        (kNumInnerNeutrals,            Between(0, 0))
  1016. #define        (kInnerNeutralPercentLand,        0.11)
  1017. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1018. #define        (kInnerNeutralTreePercentage,          0.05)
  1019. #define        (kInnerNeutralLandChaos,        0.8)
  1020. #define        (kInnerNeutralLandClumps,        2)
  1021. #define        (kInnerNeutralFlatChaos,        0.8)
  1022. #define        (kInnerNeutralFlatClumps,        2)
  1023.  
  1024.  
  1025. //////////////////////////////////////////////////////////////////////
  1026. // outer neutral definitions
  1027. #define        (kNumOuterNeutrals,            Between(0, 0))
  1028. #define        (kOuterNeutralPercentLand,        0.35)
  1029. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1030. #define        (kOuterNeutralTreePercentage,          0.05)
  1031. #define        (kOuterNeutralLandChaos,        0.8)
  1032. #define        (kOuterNeutralLandClumps,        2)
  1033. #define        (kOuterNeutralFlatChaos,        0.8)
  1034. #define        (kOuterNeutralFlatClumps,        2)
  1035.  
  1036.  
  1037. //////////////////////////////////////////////////////////////////////
  1038. // resource definitions
  1039. #define        (kMaxResourceElevation,            2)
  1040. #define        (kResourceToEdgeDistance,        2)
  1041. #define        (kResourceToWaterDistance,        2)
  1042.  
  1043. #define        (kAnimalPerPlayer,            0)
  1044. #define        (kAnimalPerNeutral,            0)
  1045.  
  1046. #define        (kBerryPerPlayer,                0)
  1047. #define        (kBerryPerNeutral,            0)
  1048.  
  1049. #define        (kFishPerPlayer,                8)
  1050. #define        (kFishPerNeutral,                0)
  1051.  
  1052. #define        (kGoldPerPlayer,                1)
  1053. #define        (kGoldPerNeutral,                0)
  1054.  
  1055. #define        (kOilPerPlayer,                0)
  1056. #define        (kOilPerNeutral,                0)
  1057.  
  1058. #define        (kSteelPerPlayer,                1)
  1059. #define        (kSteelPerNeutral,            0)
  1060.  
  1061. #define        (kStonePerPlayer,                1)
  1062. #define        (kStonePerNeutral,            0)
  1063.  
  1064. #define        (kTreePerPlayer,                0)
  1065. #define        (kTreePerNeutral,                0)
  1066.  
  1067. //////////////////////////////////////////////////////////////////////
  1068. // forest definitions
  1069. #define        (kForestFreeRadius,            3.0)
  1070. #define        (kForestsPerPlayer,            2)
  1071. #define        (kForestChaosLevel,            0.1)
  1072. #define        (kMaxClumpsPerForest,            2)
  1073.  
  1074.  
  1075. #elif Is12Players
  1076. //////////////////////////////////////////////////////////////////////
  1077. // 12 PLAYERS...
  1078. //////////////////////////////////////////////////////////////////////
  1079.  
  1080. //////////////////////////////////////////////////////////////////////
  1081. // terrain definitions
  1082. #define        (kMinIntElevation,                -10)
  1083. #define        (kMaxIntElevation,                9)
  1084. #define        (kElevationScale,                      1)
  1085. #define        (kPercentLand,                    Between(0.75, 0.75))
  1086. #define        (kWaterBorder,                    0)
  1087. #define        (kRiverWidth,                    5)
  1088. #define        (kCoastToDeepWaterPercentage                1.0)
  1089. #define        (kHeightMapChaos,                    Between(5, 10))
  1090.         
  1091. #define        (kMinimumStartPositionToMapEdge        1)
  1092. #define        (kOuterPushFromMapCenter            5)
  1093. #define        (kInnerPushFromMapCenter             0)
  1094.  
  1095. //////////////////////////////////////////////////////////////////////
  1096. // player definitions
  1097. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  1098. #define        (kPlayerInnerRadius,            0.1)
  1099. #define        (kPlayerOuterRadius,            0.99)
  1100. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1101. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  1102. #define        (kPlayerLandChaos,            0.8)
  1103. #define        (kPlayerLandClumps,            1)
  1104. #define        (kPlayerFlatChaos,            0.8)
  1105. #define        (kPlayerFlatClumps,            1)
  1106. #define        (kPlayerTreePercentage,            0.06)
  1107.  
  1108.  
  1109. //////////////////////////////////////////////////////////////////////
  1110. // inner neutral definitions
  1111. #define        (kNeutralInnerRadius,            0.05)
  1112. #define        (kNeutralOuterRadius,            0.1)
  1113. #define        (kNeutralOptimalFactor,            0.7)
  1114. #define        (kNumInnerNeutrals,            Between(0, 0))
  1115. #define        (kInnerNeutralPercentLand,        0.11)
  1116. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1117. #define        (kInnerNeutralTreePercentage,          0.05)
  1118. #define        (kInnerNeutralLandChaos,        0.8)
  1119. #define        (kInnerNeutralLandClumps,        2)
  1120. #define        (kInnerNeutralFlatChaos,        0.8)
  1121. #define        (kInnerNeutralFlatClumps,        2)
  1122.  
  1123.  
  1124. //////////////////////////////////////////////////////////////////////
  1125. // outer neutral definitions
  1126. #define        (kNumOuterNeutrals,            Between(0, 0))
  1127. #define        (kOuterNeutralPercentLand,        0.35)
  1128. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1129. #define        (kOuterNeutralTreePercentage,          0.05)
  1130. #define        (kOuterNeutralLandChaos,        0.8)
  1131. #define        (kOuterNeutralLandClumps,        2)
  1132. #define        (kOuterNeutralFlatChaos,        0.8)
  1133. #define        (kOuterNeutralFlatClumps,        2)
  1134.  
  1135.  
  1136. //////////////////////////////////////////////////////////////////////
  1137. // resource definitions
  1138. #define        (kMaxResourceElevation,            2)
  1139. #define        (kResourceToEdgeDistance,        2)
  1140. #define        (kResourceToWaterDistance,        2)
  1141.  
  1142. #define        (kAnimalPerPlayer,            0)
  1143. #define        (kAnimalPerNeutral,            0)
  1144.  
  1145. #define        (kBerryPerPlayer,                0)
  1146. #define        (kBerryPerNeutral,            0)
  1147.  
  1148. #define        (kFishPerPlayer,                8)
  1149. #define        (kFishPerNeutral,                0)
  1150.  
  1151. #define        (kGoldPerPlayer,                1)
  1152. #define        (kGoldPerNeutral,                0)
  1153.  
  1154. #define        (kOilPerPlayer,                0)
  1155. #define        (kOilPerNeutral,                0)
  1156.  
  1157. #define        (kSteelPerPlayer,                1)
  1158. #define        (kSteelPerNeutral,            0)
  1159.  
  1160. #define        (kStonePerPlayer,                1)
  1161. #define        (kStonePerNeutral,            0)
  1162.  
  1163. #define        (kTreePerPlayer,                0)
  1164. #define        (kTreePerNeutral,                0)
  1165.  
  1166. //////////////////////////////////////////////////////////////////////
  1167. // forest definitions
  1168. #define        (kForestFreeRadius,            3.0)
  1169. #define        (kForestsPerPlayer,            2)
  1170. #define        (kForestChaosLevel,            0.1)
  1171. #define        (kMaxClumpsPerForest,            2)
  1172.  
  1173.  
  1174. #elif Is13Players
  1175. //////////////////////////////////////////////////////////////////////
  1176. // 13 PLAYERS...
  1177. //////////////////////////////////////////////////////////////////////
  1178.  
  1179. //////////////////////////////////////////////////////////////////////
  1180. // terrain definitions
  1181. #define        (kMinIntElevation,                -10)
  1182. #define        (kMaxIntElevation,                9)
  1183. #define        (kElevationScale,                      1)
  1184. #define        (kPercentLand,                    Between(0.75, 0.75))
  1185. #define        (kWaterBorder,                    0)
  1186. #define        (kRiverWidth,                    5)
  1187. #define        (kCoastToDeepWaterPercentage                1.0)
  1188. #define        (kHeightMapChaos,                    Between(5, 10))
  1189.         
  1190. #define        (kMinimumStartPositionToMapEdge        1)
  1191. #define        (kOuterPushFromMapCenter            5)
  1192. #define        (kInnerPushFromMapCenter             0)
  1193.  
  1194. //////////////////////////////////////////////////////////////////////
  1195. // player definitions
  1196. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  1197. #define        (kPlayerInnerRadius,            0.01)
  1198. #define        (kPlayerOuterRadius,            0.99)
  1199. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1200. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  1201. #define        (kPlayerLandChaos,            0.8)
  1202. #define        (kPlayerLandClumps,            1)
  1203. #define        (kPlayerFlatChaos,            0.8)
  1204. #define        (kPlayerFlatClumps,            1)
  1205. #define        (kPlayerTreePercentage,            0.06)
  1206.  
  1207.  
  1208. //////////////////////////////////////////////////////////////////////
  1209. // inner neutral definitions
  1210. #define        (kNeutralInnerRadius,            0.05)
  1211. #define        (kNeutralOuterRadius,            0.4)
  1212. #define        (kNeutralOptimalFactor,            0.7)
  1213. #define        (kNumInnerNeutrals,            Between(0, 0))
  1214. #define        (kInnerNeutralPercentLand,        0.11)
  1215. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1216. #define        (kInnerNeutralTreePercentage,          0.05)
  1217. #define        (kInnerNeutralLandChaos,        0.8)
  1218. #define        (kInnerNeutralLandClumps,        2)
  1219. #define        (kInnerNeutralFlatChaos,        0.8)
  1220. #define        (kInnerNeutralFlatClumps,        2)
  1221.  
  1222.  
  1223. //////////////////////////////////////////////////////////////////////
  1224. // outer neutral definitions
  1225. #define        (kNumOuterNeutrals,            Between(0, 0))
  1226. #define        (kOuterNeutralPercentLand,        0.35)
  1227. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1228. #define        (kOuterNeutralTreePercentage,          0.05)
  1229. #define        (kOuterNeutralLandChaos,        0.8)
  1230. #define        (kOuterNeutralLandClumps,        2)
  1231. #define        (kOuterNeutralFlatChaos,        0.8)
  1232. #define        (kOuterNeutralFlatClumps,        2)
  1233.  
  1234.  
  1235. //////////////////////////////////////////////////////////////////////
  1236. // resource definitions
  1237. #define        (kMaxResourceElevation,            2)
  1238. #define        (kResourceToEdgeDistance,        2)
  1239. #define        (kResourceToWaterDistance,        2)
  1240.  
  1241. #define        (kAnimalPerPlayer,            0)
  1242. #define        (kAnimalPerNeutral,            0)
  1243.  
  1244. #define        (kBerryPerPlayer,                0)
  1245. #define        (kBerryPerNeutral,            0)
  1246.  
  1247. #define        (kFishPerPlayer,                8)
  1248. #define        (kFishPerNeutral,                0)
  1249.  
  1250. #define        (kGoldPerPlayer,                1)
  1251. #define        (kGoldPerNeutral,                0)
  1252.  
  1253. #define        (kOilPerPlayer,                0)
  1254. #define        (kOilPerNeutral,                0)
  1255.  
  1256. #define        (kSteelPerPlayer,                1)
  1257. #define        (kSteelPerNeutral,            0)
  1258.  
  1259. #define        (kStonePerPlayer,                1)
  1260. #define        (kStonePerNeutral,            0)
  1261.  
  1262. #define        (kTreePerPlayer,                0)
  1263. #define        (kTreePerNeutral,                0)
  1264.  
  1265. //////////////////////////////////////////////////////////////////////
  1266. // forest definitions
  1267. #define        (kForestFreeRadius,            3.0)
  1268. #define        (kForestsPerPlayer,            2)
  1269. #define        (kForestChaosLevel,            0.1)
  1270. #define        (kMaxClumpsPerForest,            2)
  1271.  
  1272.  
  1273. #elif Is14Players
  1274. //////////////////////////////////////////////////////////////////////
  1275. // 14 PLAYERS...
  1276. //////////////////////////////////////////////////////////////////////
  1277.  
  1278. //////////////////////////////////////////////////////////////////////
  1279. // terrain definitions
  1280. #define        (kMinIntElevation,                -10)
  1281. #define        (kMaxIntElevation,                9)
  1282. #define        (kElevationScale,                      1)
  1283. #define        (kPercentLand,                    Between(0.75, 0.75))
  1284. #define        (kWaterBorder,                    0)
  1285. #define        (kRiverWidth,                    5)
  1286. #define        (kCoastToDeepWaterPercentage                1.0)
  1287. #define        (kHeightMapChaos,                    Between(5, 10))
  1288.         
  1289. #define        (kMinimumStartPositionToMapEdge        1)
  1290. #define        (kOuterPushFromMapCenter            5)
  1291. #define        (kInnerPushFromMapCenter             0)
  1292.  
  1293. //////////////////////////////////////////////////////////////////////
  1294. // player definitions
  1295. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  1296. #define        (kPlayerInnerRadius,            0.01)
  1297. #define        (kPlayerOuterRadius,            0.99)
  1298. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1299. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  1300. #define        (kPlayerLandChaos,            0.8)
  1301. #define        (kPlayerLandClumps,            1)
  1302. #define        (kPlayerFlatChaos,            0.8)
  1303. #define        (kPlayerFlatClumps,            1)
  1304. #define        (kPlayerTreePercentage,            0.06)
  1305.  
  1306.  
  1307. //////////////////////////////////////////////////////////////////////
  1308. // inner neutral definitions
  1309. #define        (kNeutralInnerRadius,            0.05)
  1310. #define        (kNeutralOuterRadius,            0.4)
  1311. #define        (kNeutralOptimalFactor,            0.7)
  1312. #define        (kNumInnerNeutrals,            Between(0, 0))
  1313. #define        (kInnerNeutralPercentLand,        0.11)
  1314. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1315. #define        (kInnerNeutralTreePercentage,          0.05)
  1316. #define        (kInnerNeutralLandChaos,        0.8)
  1317. #define        (kInnerNeutralLandClumps,        2)
  1318. #define        (kInnerNeutralFlatChaos,        0.8)
  1319. #define        (kInnerNeutralFlatClumps,        2)
  1320.  
  1321.  
  1322. //////////////////////////////////////////////////////////////////////
  1323. // outer neutral definitions
  1324. #define        (kNumOuterNeutrals,            Between(0, 0))
  1325. #define        (kOuterNeutralPercentLand,        0.35)
  1326. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1327. #define        (kOuterNeutralTreePercentage,          0.05)
  1328. #define        (kOuterNeutralLandChaos,        0.8)
  1329. #define        (kOuterNeutralLandClumps,        2)
  1330. #define        (kOuterNeutralFlatChaos,        0.8)
  1331. #define        (kOuterNeutralFlatClumps,        2)
  1332.  
  1333.  
  1334. //////////////////////////////////////////////////////////////////////
  1335. // resource definitions
  1336. #define        (kMaxResourceElevation,            2)
  1337. #define        (kResourceToEdgeDistance,        2)
  1338. #define        (kResourceToWaterDistance,        2)
  1339.  
  1340. #define        (kAnimalPerPlayer,            0)
  1341. #define        (kAnimalPerNeutral,            0)
  1342.  
  1343. #define        (kBerryPerPlayer,                0)
  1344. #define        (kBerryPerNeutral,            0)
  1345.  
  1346. #define        (kFishPerPlayer,                7)
  1347. #define        (kFishPerNeutral,                0)
  1348.  
  1349. #define        (kGoldPerPlayer,                1)
  1350. #define        (kGoldPerNeutral,                0)
  1351.  
  1352. #define        (kOilPerPlayer,                0)
  1353. #define        (kOilPerNeutral,                0)
  1354.  
  1355. #define        (kSteelPerPlayer,                1)
  1356. #define        (kSteelPerNeutral,            0)
  1357.  
  1358. #define        (kStonePerPlayer,                1)
  1359. #define        (kStonePerNeutral,            0)
  1360.  
  1361. #define        (kTreePerPlayer,                0)
  1362. #define        (kTreePerNeutral,                0)
  1363.  
  1364. //////////////////////////////////////////////////////////////////////
  1365. // forest definitions
  1366. #define        (kForestFreeRadius,            3.0)
  1367. #define        (kForestsPerPlayer,            2)
  1368. #define        (kForestChaosLevel,            0.1)
  1369. #define        (kMaxClumpsPerForest,            2)
  1370.  
  1371.  
  1372. #elif Is15Players
  1373. //////////////////////////////////////////////////////////////////////
  1374. // 15 PLAYERS...
  1375. //////////////////////////////////////////////////////////////////////
  1376.  
  1377. //////////////////////////////////////////////////////////////////////
  1378. // terrain definitions
  1379. #define        (kMinIntElevation,                -10)
  1380. #define        (kMaxIntElevation,                9)
  1381. #define        (kElevationScale,                      1)
  1382. #define        (kPercentLand,                    Between(0.75, 0.75))
  1383. #define        (kWaterBorder,                    0)
  1384. #define        (kRiverWidth,                    5)
  1385. #define        (kCoastToDeepWaterPercentage                1.0)
  1386. #define        (kHeightMapChaos,                    Between(5, 10))
  1387.         
  1388. #define        (kMinimumStartPositionToMapEdge        1)
  1389. #define        (kOuterPushFromMapCenter            5)
  1390. #define        (kInnerPushFromMapCenter             0)
  1391.  
  1392. //////////////////////////////////////////////////////////////////////
  1393. // player definitions
  1394. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  1395. #define        (kPlayerInnerRadius,            0.01)
  1396. #define        (kPlayerOuterRadius,            0.99)
  1397. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1398. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  1399. #define        (kPlayerLandChaos,            0.8)
  1400. #define        (kPlayerLandClumps,            1)
  1401. #define        (kPlayerFlatChaos,            0.8)
  1402. #define        (kPlayerFlatClumps,            1)
  1403. #define        (kPlayerTreePercentage,            0.06)
  1404.  
  1405.  
  1406. //////////////////////////////////////////////////////////////////////
  1407. // inner neutral definitions
  1408. #define        (kNeutralInnerRadius,            0.05)
  1409. #define        (kNeutralOuterRadius,            0.4)
  1410. #define        (kNeutralOptimalFactor,            0.7)
  1411. #define        (kNumInnerNeutrals,            Between(0, 0))
  1412. #define        (kInnerNeutralPercentLand,        0.11)
  1413. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1414. #define        (kInnerNeutralTreePercentage,          0.05)
  1415. #define        (kInnerNeutralLandChaos,        0.8)
  1416. #define        (kInnerNeutralLandClumps,        2)
  1417. #define        (kInnerNeutralFlatChaos,        0.8)
  1418. #define        (kInnerNeutralFlatClumps,        2)
  1419.  
  1420.  
  1421. //////////////////////////////////////////////////////////////////////
  1422. // outer neutral definitions
  1423. #define        (kNumOuterNeutrals,            Between(0, 0))
  1424. #define        (kOuterNeutralPercentLand,        0.35)
  1425. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1426. #define        (kOuterNeutralTreePercentage,          0.05)
  1427. #define        (kOuterNeutralLandChaos,        0.8)
  1428. #define        (kOuterNeutralLandClumps,        2)
  1429. #define        (kOuterNeutralFlatChaos,        0.8)
  1430. #define        (kOuterNeutralFlatClumps,        2)
  1431.  
  1432.  
  1433. //////////////////////////////////////////////////////////////////////
  1434. // resource definitions
  1435. #define        (kMaxResourceElevation,            2)
  1436. #define        (kResourceToEdgeDistance,        2)
  1437. #define        (kResourceToWaterDistance,        2)
  1438.  
  1439. #define        (kAnimalPerPlayer,            0)
  1440. #define        (kAnimalPerNeutral,            0)
  1441.  
  1442. #define        (kBerryPerPlayer,                0)
  1443. #define        (kBerryPerNeutral,            0)
  1444.  
  1445. #define        (kFishPerPlayer,                7)
  1446. #define        (kFishPerNeutral,                0)
  1447.  
  1448. #define        (kGoldPerPlayer,                1)
  1449. #define        (kGoldPerNeutral,                0)
  1450.  
  1451. #define        (kOilPerPlayer,                0)
  1452. #define        (kOilPerNeutral,                0)
  1453.  
  1454. #define        (kSteelPerPlayer,                1)
  1455. #define        (kSteelPerNeutral,            0)
  1456.  
  1457. #define        (kStonePerPlayer,                1)
  1458. #define        (kStonePerNeutral,            0)
  1459.  
  1460. #define        (kTreePerPlayer,                0)
  1461. #define        (kTreePerNeutral,                0)
  1462.  
  1463. //////////////////////////////////////////////////////////////////////
  1464. // forest definitions
  1465. #define        (kForestFreeRadius,            3.0)
  1466. #define        (kForestsPerPlayer,            2)
  1467. #define        (kForestChaosLevel,            0.1)
  1468. #define        (kMaxClumpsPerForest,            2)
  1469.  
  1470.  
  1471. #elif Is16Players
  1472. //////////////////////////////////////////////////////////////////////
  1473. // 16 PLAYERS...
  1474. //////////////////////////////////////////////////////////////////////
  1475.  
  1476. //////////////////////////////////////////////////////////////////////
  1477. // terrain definitions
  1478. #define        (kMinIntElevation,                -10)
  1479. #define        (kMaxIntElevation,                9)
  1480. #define        (kElevationScale,                      1)
  1481. #define        (kPercentLand,                    Between(0.75, 0.75))
  1482. #define        (kWaterBorder,                    0)
  1483. #define        (kRiverWidth,                    5)
  1484. #define        (kCoastToDeepWaterPercentage                1.0)
  1485. #define        (kHeightMapChaos,                    Between(5, 10))
  1486.         
  1487. #define        (kMinimumStartPositionToMapEdge        1)
  1488. #define        (kOuterPushFromMapCenter            5)
  1489. #define        (kInnerPushFromMapCenter             0)
  1490.  
  1491. //////////////////////////////////////////////////////////////////////
  1492. // player definitions
  1493. #define        (kMaxAngleBetweenTeamMembers,        75.0)
  1494. #define        (kPlayerInnerRadius,            0.01)
  1495. #define        (kPlayerOuterRadius,            0.99)
  1496. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1497. #define        (kPlayerPercentFlat,            Between(0.75, 0.75))
  1498. #define        (kPlayerLandChaos,            0.8)
  1499. #define        (kPlayerLandClumps,            1)
  1500. #define        (kPlayerFlatChaos,            0.8)
  1501. #define        (kPlayerFlatClumps,            1)
  1502. #define        (kPlayerTreePercentage,            0.06)
  1503.  
  1504.  
  1505. //////////////////////////////////////////////////////////////////////
  1506. // inner neutral definitions
  1507. #define        (kNeutralInnerRadius,            0.05)
  1508. #define        (kNeutralOuterRadius,            0.4)
  1509. #define        (kNeutralOptimalFactor,            0.7)
  1510. #define        (kNumInnerNeutrals,            Between(0, 0))
  1511. #define        (kInnerNeutralPercentLand,        0.11)
  1512. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1513. #define        (kInnerNeutralTreePercentage,          0.05)
  1514. #define        (kInnerNeutralLandChaos,        0.8)
  1515. #define        (kInnerNeutralLandClumps,        2)
  1516. #define        (kInnerNeutralFlatChaos,        0.8)
  1517. #define        (kInnerNeutralFlatClumps,        2)
  1518.  
  1519.  
  1520. //////////////////////////////////////////////////////////////////////
  1521. // outer neutral definitions
  1522. #define        (kNumOuterNeutrals,            Between(0, 0))
  1523. #define        (kOuterNeutralPercentLand,        0.35)
  1524. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1525. #define        (kOuterNeutralTreePercentage,          0.05)
  1526. #define        (kOuterNeutralLandChaos,        0.8)
  1527. #define        (kOuterNeutralLandClumps,        2)
  1528. #define        (kOuterNeutralFlatChaos,        0.8)
  1529. #define        (kOuterNeutralFlatClumps,        2)
  1530.  
  1531.  
  1532. //////////////////////////////////////////////////////////////////////
  1533. // resource definitions
  1534. #define        (kMaxResourceElevation,            2)
  1535. #define        (kResourceToEdgeDistance,        2)
  1536. #define        (kResourceToWaterDistance,        2)
  1537.  
  1538. #define        (kAnimalPerPlayer,            0)
  1539. #define        (kAnimalPerNeutral,            0)
  1540.  
  1541. #define        (kBerryPerPlayer,                0)
  1542. #define        (kBerryPerNeutral,            0)
  1543.  
  1544. #define        (kFishPerPlayer,                7)
  1545. #define        (kFishPerNeutral,                0)
  1546.  
  1547. #define        (kGoldPerPlayer,                1)
  1548. #define        (kGoldPerNeutral,                0)
  1549.  
  1550. #define        (kOilPerPlayer,                0)
  1551. #define        (kOilPerNeutral,                0)
  1552.  
  1553. #define        (kSteelPerPlayer,                1)
  1554. #define        (kSteelPerNeutral,            0)
  1555.  
  1556. #define        (kStonePerPlayer,                1)
  1557. #define        (kStonePerNeutral,            0)
  1558.  
  1559. #define        (kTreePerPlayer,                0)
  1560. #define        (kTreePerNeutral,                0)
  1561.  
  1562. //////////////////////////////////////////////////////////////////////
  1563. // forest definitions
  1564. #define        (kForestFreeRadius,            3.0)
  1565. #define        (kForestsPerPlayer,            2)
  1566. #define        (kForestChaosLevel,            0.1)
  1567. #define        (kMaxClumpsPerForest,            2)
  1568.  
  1569.  
  1570.  
  1571. //////////////////////////////////////////////////////////////////////
  1572. // End of if...elif... command
  1573. #endif
  1574.  
  1575. #endif        // NOTDEFINED(LARGE_ISLANDS_TINY_RMV)
  1576.